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STEM

Create Your Own Digital Pet

Ages 6 - 8 Years
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Overview
Highlights & Outcomes
Term Dates
Remarks

Overview

Through Digital Pet, students will learn to program and visualise the cause and effects of the needs of their chosen animal. Students will learn how to visualise this through inner.HTML, and to reflect the interactivity through JavaScript functions by using arithmetic operators. Students will be challenged to conduct extensive research on the needs and requirements of the chosen animal and incorporate their findings into their Digital Pet projects.


Please note: Students need to bring their own devices & chargers
Learning Mode Options:
Face to Face
Online

Highlights & Outcomes

1
Learn how to recreate a popular and successful game
2
Tap into the link between technology and creativity
3
Explore how game developers apply simple arithmetics to a game
4
Be a creator by making games with code
5
Transition from block-base coding to text-base coding
6
Develop skills in HMTL, CSS and JavaScript
2023-2024 Programmes Now Out! Check Term Dates Here:
Learn More

Remarks

ESF Explore offers various programmes suitable for all ages up to the Secondary level. Other than STEM courses, we have programmes for Arts, Sports, Language, and Playgroups for young ones.

Check out our Term Dates in the link above by clicking “Learn More”.

Late enrolments are accepted at pro-rata rates. So jump in anytime!